Slow-mo fight sequence

9 Apr

Creating group background, collective memories. Fun.

Divide players in groups of 5-10 with a GM for each group. Briefly, sort out character relations. Instruct the players to agree on a point in their group background where fighting was about to occur.

The scene is played in ultra rapid slow motion. The GM plays all antagonistic forces. The GM helps to stimulate the narrative, but whenever the players take control the GM can let go of telling the story.

Like tabletop roleplaying, everyone tells their next move out aloud.

Have a larger group assist one player in a matrix “bullet-time” style fight. The assistant players are allowed to mould the “hero-player” s body against other groups. This way of doing it might change the purpose of the game into something more silly, in a good way.

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