Archive by Author

Workshop Practice, in Practice

20 Apr

Mo Holkar has written a piece on the elements of a larp workshop. Check it out.

Workshop Practice, in Practice – A Functional Workshop Structure Method

Power Clap

2 Mar

Fun, energize

Instruct the players to stand in a circle, with the left foot towards the center. Then instruct them to rub their hands together until they are nice and warm (energized). Then instruct them to slowly bring the top hand up above their heads.

Tell them that you will count down from three and that on “one” they will all clap and shout “yes” three times.

It end when you have done it 🙂


Describe in detail

27 Oct

Concentration, imagination, agreements

Instruct the players (in groups) to describe a scene from the game they are going to play in as great detail as possible, while the others listen. Guide them by giving an example with a lot of detail yourself (How does it look and smell, what sounds are present, what is the mood, the weather, the situation and so on).

The exercise ends when everyone has described a scene.

Consider having a short discussion after each description to callibrate if this is really the game the players want to play.

Samurais and ninjas

22 Apr

Fun, concentration, communication, working with core.

Instruct the players to stand in a circle and instruct them in the three movements and sounds they can make.
1) Samurai: Sound = Haa’a ; Movement = lift folded hands over head (as if they were a sword)
2) Ninjas: Sound = Ho ; Movement = chop with folded hands towards the belly of the samurai.
3) Samurai: Sound = Hai ; Movement = Point to another person in the circle with your folded hands.

So…the point is that the samurai lifts his sword to go for the kill, but is intercepted by the ninjas (the persons immediatly to his right and left) after which he still chops at someone…and then whomever she has chosen starts over.

The exercise should be serious and fokused and the sounding should be clearly outspoken.

As your participants become accustomed to the exercise ask them to to it rhytmically, so you get a nice “Haa’a, Ho, Hai” rhytm going. You can also tell your participants that they have to run around the circle every time they make a mistake to increase the difficulty.

The exercise ends when you feel that your participants have found a nice rhytm.

Sources for energizers

29 Jul

This list is compiled from a facebook-thread on good sources for energizers. Some are Danish.
– Online collection. The password is “play”

– Book (Danish)

– Book (Danish)
– Application
– Book
– Online resource

Culture calibration in pre-larp workshops

8 Apr

Martin Nielsen wrote a great article on culture calibration on his blog. Check it out:

With a few exceptions, all larps take place in a set culture. This can be either a fictional culture or a culture based on the real world. For the previous larps where I have been part of the organizer team, we have made an effort to define the culture together with the players through a pre-larp workshop. This includes facilitating that the players calibrate their understanding of the culture. Earlier this month, I facilitated a workshop on this subject based on the larps Tinget (2011), Till Death Do Us Part (2012) and Huntsville (2013) at the Swedish larp conference Prolog. This blogpost is based on that workshop.

I will go through different strategies for communicating cultural understanding and present some suggestions on how to use a workshop to calibrate cultural understanding. I will also present some arguments for why I believe traditional means of communication has a lower potential than a workshop in order to calibrate cultural understanding.

Read the rest of the article here

Pre-larp workshop in France

22 Jan

A friend in France just sent us this video documenting a pre-larp workshop. It is lovely to see that the techniques are being used abroad.

Ateliers PréGN ados 2013 from LJC secteur ados on Vimeo.

Larps from the factory

4 Dec

The Larp Factory Book Project was a series of workshops on how to document games and methods used in live role-playing (larp) that eventually resulted in a book with larpscripts from 23 Norwegian larps played in the Larp Factories of Oslo and Trondheim. The project also resulted in this website with videos of all the workshop methods and drama enhancing techniques used in the larps, in addition to the game material needed.

At the webpage of the project you can find videos documenting several exercises and meta techniques (see a video example below).


29 Oct

Fun, being silly.

Instruct the players to pick a famous character (such as Zorro, Donald Duck, Macbeth or Nero). Then tell them that they are going to die soon by being shot and that they are supposed to die as that character. They also need to find a sound for the characters death.

When you have instructed the players you point your “gun” at them at shout “BANG”! and then they all play out the short death scenes at the same time.

The exercise ends when everybody has ended they scenes.


29 Oct

Fun, working with communication

Tell one player to go outside. Tell the rest of the players to select a place in the room and that they are supposed to clap louder as the person enters from the outside and gets closer to the spot and lower as she moves away from it. It is important to tell the players that they should try to gradually increase and decrease the sound level.

When you have instructed the inside players, you can let the outside player to come in and the exercise begins.

The exercise ends when the player who were outside goes to the right place (and optionally performs the right action).

If you want to make the exercise more complicated you can add an action for the person to do.

Another (less pleasant) variation it telling the players to “help” by shouting at the person trying to find the spot, shouting louder as she moves further away from it.